COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. It involves designers, developers, and interested parties from within Sony Computer Entertainment America (SCEA) as well as key third-party companies in the 3-D industry. With its 1.4.0 release, COLLADA became a standard of The Khronos Group Inc., where consortium members continue to promote COLLADA to be the centerpiece of digital-asset toolchains used by the 3-D interactive industry.
COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.
glTF - runtime asset format for WebGL, OpenGL ES, and OpenGL
The "glTF" project aims to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by WebGL, OpenGL, and OpenGL ES APIs. glTF together with COLLADA comprise a standards-based content pipeline for rich 3D web and mobile applications. glTF Specification is a work-in-progress from the COLLADA Working Group; it is not an official Khronos-ratified specification yet. It is incomplete and subject to change. The draft specification and related converters and loaders are available on github.
COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.
The COLLADA intermediate language specification is intended to standardize 3D data, but there’s a wide variation in the way applications work with COLLADA files. To help developers adhere to the standard and create 3D tools that work together seamlessly, the Khronos Group created the COLLADA Conformance Test Suite (CTS).
Information about products that provide COLLADA plug-ins or that import or export COLLADA. This information is submitted by various vendors and users. To assure that implementations of Khronos specifications meet a consistent standard of the highest quality, the Khronos Group maintains Adopter Programs that provide access to conformance tests for verification by Khronos that a product or implementation conforms to the specification. To find out how you can use the COLLADA trademark (in text or logo form) in association with your product please visit Khronos Adoption and Conformance Testing.
The COLLADA extensions directory is where vendors may follow the official COLLADA Extensions Process, to publish their extensions. These extensions are based on the COLLADA extensibility mechanisms that involve the use of the following elements: <extra>, <technique>, and <input>. Parametrization of effects is left out of this definition.
The COLLADA Document Object Model (DOM) is a C++ library for loading and saving COLLADA data. The latest official release of the DOM is version 2.2, which is available as a download on Sourceforge.
COLLADA Coherency Test
COLLADA Coherency Test is a command-line version of CoherencyTest from COLLADA Refinery. It checks whether a COLLADA dae file is coherent (properly composed). It is built using the COLLADA DOM library on Sourceforge. It is developed in C/C++ and built using MSVC.
Getting Started with COLLADA
A collection of articles containing COLLADA tutorials, annotated examples and user guides
Turbulenz developers are proud to announce that we have released the Turbulenz HTML5 game engine as open source under the standard MIT license. The open source project is available on GitHub. Read More
METAVERSE Technology LLC launches a 3D printing exchange platform on w3dc.com. 3D print objects are available in the COLLADA file format which is supported by most of the available 3D printers and online print services. Read More
The COLLADA working group announces that it has delivered on key objectives agreed with the COLLADA community over the last year. By working with NetAllied, the OpenCOLLADA open-source importer/exporter has been significantly upgraded to provide proven, robust operation and hosted on GitHub for free and easy adoption by tools vendors and the COLLADA community. The OpenCOLLADA SDK offers direct write and parsing import capabilities, and robust support for full COLLADA import/export, which is superior to many commercial solutions. The COLLADA working group also announced the formation of the new “glTF” project to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by OpenGL®, OpenGL ES or WebGL™ APIs. More details are available in the press release. Read More
The Khronos™ Group today announces that COLLADA™ 1.5.0 has been published as an official ISO standard to provide a reliable, long-term international standard for 3D asset authoring and interchange. ISO SC4 TC184 has published ISO/PAS 17506 to enable developers to create tools to process COLLADA resources to import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools and real-time visualization applications. Read More