RenderMonkey

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Product information
  • Name: RenderMonkey
  • Purpose: Realtime shader developement
  • Last updated: unstated
  • Current version: 1.80
  • Status: released
  • OS: Windows
  • Maintainer: AMD
  • Contact for technical issues:
    gputools.support@amd.com

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RenderMonkey contains a full featured shader editor, allowing for rapid prototyping of shaders. The integrated shader compiler and preview window provide immediate visual feedback for the effect under development – ensuring that errors in programming are identified early in the development process. Incorporates a number of features to aid in shader debugging and optimization. The RenderMonkey SDK supports the creation of custom importers and exporters, allowing tight integration of RenderMonkey into your current workflow Support for Microsoft’s DirectX .FX, GLSL, and GLES2.0 formats ensures interoperability with all major DCC packages.


COLLADA OpenGL Effects Exporter and Mesh Importer

OpenGL effects can now be exported from RenderMonkey in COLLADA1.4.1 format. The exporter outputs geometry, shaders, and the texture assets using COLLADA1.4.1’s profile_GLSL. It is possible to view the COLLADA output using the COLLADA OpenGL Effects Viewer that we provide on the download page. This is a Windows-based binary plug-in for OpenSceneGraph 2.2 . Also included in the download is the Open Source code for the viewer and instructions on how to build it.

RenderMonkey also has a new geometry importer that will load triangle meshes from COLLADA 1.4.1 documents. This is an ideal way to load COLLADA geometries and prototype COLLADA effects for your content pipeline.

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