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COLLADA for XNA - Take 2 
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Collada
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Joined: Thu Jul 29, 2004 10:44 pm
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Location: Santa Clara
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kylawl wrote:
That unusual error only seems to be on the objects that I export and not the ones that are in the collada model library.

I'm not sure what to do about the data being incorrect if its coming out of the 3DS MAX exporter.

Cheers
Kyle


It is most probably a bug in the conditioner. Could you send me an example that does not work to remi (at) collada.org, so I can fix that for you.

Regards


Sun Mar 04, 2007 11:43 am
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Collada
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Joined: Thu Jul 29, 2004 10:44 pm
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Location: Santa Clara
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Thanks for reporting this bug, turns out it was the new exporter now includes additional inputs that I had not tested before.

The problem is fixed (see patch 1 on top of this thread)

Please keep reporting issues !


Tue Mar 13, 2007 7:49 pm
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Air

Joined: Mon Mar 19, 2007 5:51 am
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Remi,

thanks for the work you have done on this!

Having tried it, I have noticed that you use nested classes a great deal. This isn't really the C# way of doing things, and it rather messes up any attempt to follow the structure of the software using the class designer in VS2005 professional. Would it be possible for you to use namespaces to group classes, rather than nesting classes? I have already done this to some extent after I downloaded the code, in an attempt to make some changes to pick up data that was missing from some files exported from 3DS Max.

This brings me onto another issue - to really be able to commit to using this library we need some way of merging improvements back into the main development stream.

Andy.


Mon Mar 19, 2007 6:04 am
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Air

Joined: Tue Feb 27, 2007 7:34 am
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Location: Salzburg, Austria
Post Open Source Project?
Heja out there...

Firstly a big thank you for this work. Haven't it tested it deeply yet but right now it works quite well.

What about making an Open Source Project out of this? It would be much easier to report bugs and help and first of all: to download it :lol:

markus


Thu Mar 29, 2007 11:18 pm
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Air

Joined: Sun Jul 01, 2007 2:10 am
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Hi!

I'm actually writing a COLLADA loader for Managed DX. I've started with the COLLADA loader from remi a while ago. Everything (including bone animation) worked fine for a time but now i stumbled upon a problem:

In the Visual Scene I've got a root node with no sid and "NODE" as type instead of "JOINT" or "BONE". Any suggestion how to deal with that or how to prevent that?

Matthias

PS: I'm using Max 8 & the Feeling exporter


Sun Jul 01, 2007 2:20 am
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Collada
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Location: Santa Clara
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Softimage has released a free version of XSI called modtool.
I understand that it is the full version of XSI, but limited to 64000 triangle objects only.
I comes with an XNA pipeline, that can load COLLADA .dae.

This COLLADA for XNA pipeline is most probably more advanced than the one I posted there a while ago.

did anyone tried it ?

comments?

modtool link


Wed Oct 03, 2007 10:55 am
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Air

Joined: Thu Feb 28, 2008 5:43 pm
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remi wrote:
did anyone tried it ?
I do not like it, primarily because ModTool is super unstable, at least on Vista. I got major "this is just bolted on as fast as possible" feelings with the whole integration of ModTool and XNA. Also, I have always disliked XSI's interface so that put a negative light on it right from the beginning.

Are you still working on COLLADA for XNA, remi? Just curious if it is worth my time trying to get this running in XNA 2.0 or if I should just start my own project.

edit: I went ahead and converted it to XNA 2.0. It went surprisingly smooth, even after I accidently deleted my whole directory of work and had to start over. :oops:

I am going to get to work on refactoring this library.


Thu Feb 28, 2008 5:51 pm
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Collada
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wow,
I have not looked at this in such a long time now.
If you send me a file that causes a problem, maybe this will force me to look at this again.

Regards
-- Remi at collada.org


Fri Feb 29, 2008 12:20 am
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Air

Joined: Fri Mar 07, 2008 2:28 am
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i have a kinda weird question. I am using a different setting, SlimDX, and i converted pretty much all code. The whole model loads and it shows just fine. I am using my own HLSL shader.

The only problem at this moment is that the textures are totally wrong. It doesn't even look like correct :). So my guess is, BasicEffect has some calculation/setting i am not aware of.

have you got any idea why my texture coordinates are screwed up? SlimDX is based on Directx, so the coordinate T reverse is in there.

Kind Regards
Jan Helleman


Fri Mar 07, 2008 2:31 am
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Air

Joined: Tue Apr 29, 2008 6:28 pm
Posts: 2
Post FXComposer, COLLADA & XNA
Hi all,

Since FXComposer has such incredibly good COLLADA file support,

I was wondering if it might be feasiable to use the "FXComposer.Collada.dll"

as a means of loading a collada content file in an XNA app or XNA content importer lib.

Before I attempt something that simply may not be possible, I thought I
would ask for advice. Think its possible ?

Note: I tried the collada XNA importer on this site (take2), but it is lacking in features and could
not import my collada model & animations. FXComposer on the other hand, does it flawlessly.


Tue Apr 29, 2008 6:36 pm
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Air

Joined: Tue Apr 29, 2008 6:28 pm
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Post ModTool, COLLADA, XNA
Remi Wrote:
"Softimage has released a free version of XSI called modtool.
I understand that it is the full version of XSI, but limited to 64000 triangle objects only.
I comes with an XNA pipeline, that can load COLLADA .dae."

Are you saying that there is an XNA COLLADA content importer dll file
packaged with the XSI ModTool ?

I downloaded it but can't find any trace of an XNA COLLADA content importer.

I only found an XNA XSI content importer...<sigh>


Tue Apr 29, 2008 8:07 pm
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COLLADA Partner

Joined: Fri Jul 07, 2006 7:19 am
Posts: 13
Location: Montréal
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Indeed, the Softimage XNA content importer only supports dotXSI right now.

regards,
LB


Tue May 27, 2008 7:44 am
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Air

Joined: Thu Nov 27, 2008 1:44 pm
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hi remi,

i'm very thankful to the work you've done here. i modified your code a little so it works with SlimDX instead of XNA to write a simple collada loader for vvvv.
since all worked out pretty well and most of the collada files available in the COLLADA test model bank are being loaded successfully, we (vvvv) are considering to use and extend your code in the future.

from the thread here i read that many people are using and modifying your code for their own purpose, so i wanted to ask, if there were or are any considerations to host your code on a public svn server like sourceforge to make bugfixes/changes available to everyone?[/url]


Thu Nov 27, 2008 2:08 pm
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Collada
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Feel free to post this as a sourceforge project if you think it is useful

Best Regards
-- Remi


Thu Dec 04, 2008 11:43 am
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Air

Joined: Sun Jan 04, 2009 1:59 pm
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Post Re: COLLADA for XNA - Take 2
Why can't I download any of the ZIP files?
I get always a "Forbidden access" error message.
?

If download the file directly (Save as...), I download only a html file with the error message as content.


Sun Jan 04, 2009 3:23 pm
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